Update: For those joining in late 2017, I've been hunting for a laptop with limited success. Read on for what I've settled on, or discuss on HN.
If you ask anyone who knows me, Iām probably the biggest Apple fan they know. Ask for a suggestion of what computer to get, and Iāll almost certainly either tell you the MacBook Pro, or to wait, because Apple is about to update its hardware finally.
But recently, I realized Iād gotten tired of Appleās attitude toward the desktop. The progress in macOS land has basically been dead since Yosemite, two years ago, and Appleās updates to the platform have been incredibly small. Iām a developer, and it seems to me Apple doesnāt pay any attention to its software or care about the hundreds of thousands of developers that have embraced the Mac as their go-to platform.
Take a look at Sierra: the only feature of note is Siri, which is half-baked as it is, and the things that did get ported over from iOS are half-done too. On the developer side? Nothing, unless you use XCode ā the same story itās been for years.
The only reason itās still even viable as a platform for web developers at all is because of the incredible work the open source community does on the Mac toolchain (take a look at how easy it is to use Node, npm, Yarn or any of the other relatively new tools out there).
Bloomberg reported in late 2016 that Apple had dismantled the Mac team, rolling it into the iOS team, and it shows. The new MacBook Pros, released in late 2016, where interesting, but something of a half-hearted shrug in the direction of users: theyāre okaymachines, but they sure arenāt interesting at all. Their hardware is underpowered, focusing on thinness and a gimmicky touch bar rather than power or functionality, the previous tentpoles of the Mac.
āIn another sign that the company has prioritized the iPhone, Apple re-organized its software engineering department so thereās no longer a dedicated Mac operating system team.ā
To tell the truth, Iām a life-long Windows user that grew to be disillusioned by Microsoft after Windows Vista. It was obvious the company had no strategy or vision, and while Windows 7 smoothed things over a little, Appleās side had something I wanted: everything worked together nicely.
You could send iMessages from your computer or phone, answer calls wherever you were, and throw files to other devices with ease ā and so I was tempted away in early 2013 when Apple released its second-generation 15" Retina MacBook Pro.
That machine was my first real taste of Appleās world, and I loved it. Everything was designed nicely, and worked well together. Appleās deep roots in Unix meant I actually finally picked up web development for the first time, learnt how to use the terminal deeply, and even gave back to some open-source projects.
But, about the time I joined Appleās world, the companyās attention pivoted. The Mac was no longer important, as the iPhone, iPad and then the iPad Pro became the focus of the company. The message was simple: why do you even need a computer when a tablet and phone can do it all anyway?
As a result, Appleās focus on the Mac waned: the hardware didnāt receive an update for over four years, and then OS X, once regularly updated with interesting features, now only receives the scraps from iOS. If you want to see this in action, check out iMessage on Mac: the flagship feature of iOS, iMessage stickers, barely works on Mac.
You started seeing this in almost everything: Airdrop, Appleās much-touted feature that lets you easily beam files between computer and phone was my first taste of the companyās ājust worksā mentality ā about 30% of the time it worked every time, and the rest of the time you couldnāt connect at all. Then there was handoff, the heralded feature that let you work on one device, then seamlessly move to another. I donāt know if I ever got it to work with any sense of reliability.
I'm out of apologia juice for defending Apple going with 4 USB-C ports on the new MacBook over a useful mix and keeping the MagSafe. šš
ā DHH (@dhh) October 28, 2016
Meanwhile, Microsoft had licked its wounds inflicted by Windows 8, found a passionate new CEO in Satya Nadella, and started doing something interesting with Windows 10: it actually started listening, and implementing, features people wanted.
I mostly ignored the Windows world until late last year when Microsoft introduced the Windows Linux Subsystem ā basically a way to use a Linux terminal natively in Windows ā which made me realize that development on Windows might actually be pleasant eventually. I wrote back then that even this was enough to tempt me back to Windows, and it was a game changer:
āAt its core, Bash support on Windows is both exciting and an incredible feat of engineering. As a front-end developer, Iād now consider buying a Windows machine to replace my Macbook, where I wouldnāt have in the past.ā
After waiting eagerly for the MacBook Pro refresh, then being utterly disappointed by what Apple actually shipped ā a high-end priced laptop with poor performance ā I started wondering if I could go back to Windows. Gaming on Mac, which initially showed promising signs of life had started dying in 2015, since Apple hadnāt shipped any meaningful hardware bumps in years, and I was increasingly interested in Virtual Realityā¦ but Oculus dropped support for the Mac in 2016 for the same reasons.
Then, in October 2016, Microsoft unveiled the next version of Windows: Creators Update out of nowhere. It brings dedicated gaming features, full OS-level VR support, color customization, a people bar for quick chat and a lot more in a free update.
I watched the event with my mouth open (it was the first time Iād tuned in to any Microsoft event in years), wondering how Microsoft was suddenly shipping awesome features out of nowhere.
This, and seeing all the progress Microsoft was making with the Linux subsystem, as well as Appleās lack of any meaningful progress, made me decide to make the jump back. Iām not a hater, Iām just tired of not being able to get a machine worth using.
āThose complaining about Appleās current Mac lineup are not haters, theyāre lovers. Theyāve spent 10+ years and 5+ figures on Macs.ā
It took me months to convince myself to do it, but I spent weeks poring over forum posts about computer specs and new hardware before realizing how far ahead the PC really is now: the NVIDIA GTX 1080 graphics card is an insane work-horse that can play any game ā VR or otherwise ā you can throw at it without breaking a sweat.
I realized Iām so damn tired of Appleās sheer mediocrity in both laptops and desktops, and started actually considering trying Windows again.
So, in February 2017, I found myself building a computer from scratch. I sold my 15" MacBook Pro (I now use a 12" MacBook for on-the-go productivity), and invested in building a desktop workhorse that would fit my needs and last for a long time.
Iāll spare you too much detail, but if youāre interested in my build you can see what parts I ordered here - the machine is a bit of overkill, but given I want to learn how to develop for VR, it seemed to be a good balance of power and price for the long haul.
Now Iāve been on Windows for about six weeks, and while I was expecting to hate it, Iāve found myself impressed. Itās not perfect, but itās clear Microsoft is sweating the details for the first time in recent memory. Iāve got my development environment set up just the way I liked it on Mac, thanks to the Linux subsystem ā everything from Jekyll to Gulp works exactly how Iād expect.
Iād been worried about Microsoftās high-density display support, since it was unusable in Windows 8 and even the original release of Windows 10, but Creatorās Update seems to be able to finally handle 4K displays without things just getting weird.
On top of that? I can play recent games without the PC breaking a sweat, and Iāve started experimenting with VR. The HTC Vive is an incredible device, and Iām just at the start of figuring out Unity so I can actually create my own things for it.
The experience hasnāt been all roses ā I had forgotten drivers were a thing, and the quality of apps on Windows, while far better than I remember, is sorely lacking. This seems to be getting addressed quickly thanks to Electron apps: Slack, Nylas, Hyper and Visual Studio Code are awesome, and stand out in the Windows world for being fantastic.
I donāt say this lightly, but Windows is back, and Microsoft is doing a great job. Microsoft is getting better, faster at making Windows good than Apple is getting better at doing anything to OS X.
Thereās a few things I sorely miss: Sketch, which I use a lot for quick design work, iMessage so I donāt need to keep pulling out my phone and a handful of other thingsā¦ but itās easy enough to live without them.
Itās clear to me from Appleās language and sheer focus ā cough killing the Airport cough ā that all Apple cares about is iOS, and the iPhone. Maybe theyāll ship something awesome out of nowhere that really brings back its āproductivityā play, but the company is busy trying to convince people that its ham-fisted iPad Pro is good for work.
Over the coming weeks I plan to write about the great parts of Windows, how I got my development environment set up, the apps I use, and, of course, the bad parts. Iāll be honest, I canāt bring myself to leave Mac at work yet, because Iām not convinced thereās a good enough Windows laptop yetā¦ but maybe that will change over time.
If youāre a Mac user sitting, waiting for Apple to maybe release a real workhorse computer so you can actually do your work, stop what youāre doing and take another look at Windows.
Itās awesome, and now youāll be able to get something with incredible power for a great price thatās actually worth using.
Update 11/10: For the last few months I've been looking for a laptop that can replace my trusty MBP and it's been more difficult than expected.
I tried the Razer Blade but the fan noise was a little much - but I've settled on the Dell XPS as a excellent replacement and will post more soon (subscribe here to keep in the loop).